You decide
Scenarios hit you the way they hit an owner — mid-shift, mid-quarter, mid-crisis.
A city full of businesses. You run them.
CEO City is a living simulation. Pick a business, take the chair, and make the calls — hiring, pricing, AI adoption, angry customers, cash that's running out.
Self-paced No videos Works in a classroom or on a couch
01 / THE GAP
Business education asks learners to describe decisions. It rarely asks them to make one and live with what happens next.
And for educators? There is no clean way to measure judgment.
02 / THE IDEA
“Every choice looks reasonable on the surface.
Only the consequences tell you which one you actually made.”
03 / THE CITY
Each building is a real business with real problems waiting inside. You step in as CEO on day one.
Scenarios hit you the way they hit an owner — mid-shift, mid-quarter, mid-crisis.
Revenue shifts. Staff respond. Customers come back or don't. Your next scenario is shaped by the last one.
Behind the scenes, every choice maps to a competency and a level. You see coins. The report sees you.
04 / WHERE YOU CAN RUN
Anyone can look sharp in a familiar setting. The city tests whether your thinking travels.
Thin margins, walk-in customers, a team that shows up late. Learn what it costs to say yes to everyone.
New centers opening. Hospital. School. Studio. The city keeps growing.
05 / INSIDE THE ROOMS
Run the interview. Read the candidate. Pick the wrong one and watch it play out for the rest of the season.
What do we automate, what do we keep human, and what happens to the team either way?
Numbers drop. Something you chose caused it. Look for the cause or look for someone to blame.
Someone walks in with terms. You either take theirs, or you set yours.
Three lifelines per business. Knowing when you need one is its own competency.
06 / THE READ
Every decision is tagged to one of these. Nothing is announced mid-play — you are scored the way real life scores you: quietly, then all at once.
07 / FOUR STEPS
Café, Maison, Meridian — your pick.
Three options. All three sound reasonable. That is the point.
Revenue moves, the story bends, the next problem is one you helped create.
Not a grade. A map of how you think.
Strong in the café, shaky at the bank? That is context-dependent skill — and now you know.
09 / TWO DOORS
10 / QUESTIONS
No. Your choices change the story and the numbers. Replay the same business and make different calls, get a different business.
11 / YOUR MOVE
Pick a business. Make the first call. Find out what you are made of before it counts.
Enter CEO City Self-paced · Nine competencies · A city that keeps growing